Team Sorcerobe (formerly bn05)

drawings and gamedev!

fully implemented a health system that i’m happy with

for comparison previously the way it worked was if you took damage you would drop one of your abilities. the problem with this system is it’s very binary and losing an ability is boring because you have to either backtrack to get it again or id have to put the relevant powerup everywhere in the level you might need it

the way it works now is each orb has its own regenerating bar, but if the bar is brought to 0 the ball cracks and can no longer protect you from damage. so if you manage to crack all the balls and take damage, you die. but the key is the balls still provide you with their ability when fully regenerated, even if it’s cracked. so backtracking because of making a mistake and getting hurt isn’t an issue anymore, and there’s now functionality for low damage/ damage over time